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To-Go Kits

“To - Go Kits” are art and science actives designed for elementary school kids. These portable kits provide kids with supplies to complete short 10-30 minute projects.

Electro Kit

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This kit includes materials to do a few different electronic activities. These materials can be reused for many different projects and cost 10 cents when bought in bulk.

Contents:

Instructions for a few different starting projects/Breadboard/LEDs/Resistors/Rechargeable/Battery/Wires/Wire Stripper

Pom-pom Kit

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This kit, inspired by this video, teaches kids to make fluffy pom-poms. Designed to be an activity that can be repeated with more yarn

​Contents:

Scissors/Cardboard/Tinfoil/Yarn/QR Code to instruction video

Origami Kit

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This kit is a short activity where each origami creation takes less than 15 min. Designed to be an activity that can do as many times as you want as long as you have paper.

Contents:

Origami Paper & Instructions

  • What was the design problem?
    Design a product or experience that works to begin connecting a newly opened community engagement center in downtown Pomona with the local community.
  • Why this solution?
    We chose to make a product for lower school kids because we identified that the best way to connect with the community was to start with the youth. The product works as a starting point to engage kids with a support network, providing them with a safe space to hangout, to educational support and opportunities throughout their childhood. The to-go kits are catered to children, providing them with an interactive skill building activity. We considered family members in our design, creating an activity that can be completed independently avoiding burden on caretakers. By having multiple kits, we strived to incentivize parents and their children to keep coming back to the center.

 Empathy & Design Research

Background research on the problem space 

Observational and immersive research of the problem space 

Observation and research of analogues spaces

6-8 empathy interviews

Defining Problems & Needs

Empathy Maps of the 6-8 interviews

Synthesis Frameworks: 2x2s, Journey Maps, SPICE, and Personas

3-5 POVs

Ideation & Prototyping

5-10 How Might We

 

100+ ideas to meet your user’s need via brainstorming, benefit baiting, picture prompts, mood-boarding, etc.

Filter your 100+ ideas

3 prototypes of experiences, products, or services

Testing & Iteration

2 testing rounds

 

Iteration of the 3 prototypes

 

​​Final Design

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