To-Go Kits
“To - Go Kits” are art and science actives designed for elementary school kids. These portable kits provide kids with supplies to complete short 10-30 minute projects.
Electro Kit

This kit includes materials to do a few different electronic activities. These materials can be reused for many different projects and cost 10 cents when bought in bulk.
Contents:
Instructions for a few different starting projects/Breadboard/LEDs/Resistors/Rechargeable/Battery/Wires/Wire Stripper
Pom-pom Kit

This kit, inspired by this video, teaches kids to make fluffy pom-poms. Designed to be an activity that can be repeated with more yarn
Contents:
Scissors/Cardboard/Tinfoil/Yarn/QR Code to instruction video
Origami Kit

This kit is a short activity where each origami creation takes less than 15 min. Designed to be an activity that can do as many times as you want as long as you have paper.
Contents:
Origami Paper & Instructions
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What was the design problem?Design a product or experience that works to begin connecting a newly opened community engagement center in downtown Pomona with the local community.
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Why this solution?We chose to make a product for lower school kids because we identified that the best way to connect with the community was to start with the youth. The product works as a starting point to engage kids with a support network, providing them with a safe space to hangout, to educational support and opportunities throughout their childhood. The to-go kits are catered to children, providing them with an interactive skill building activity. We considered family members in our design, creating an activity that can be completed independently avoiding burden on caretakers. By having multiple kits, we strived to incentivize parents and their children to keep coming back to the center.
Empathy & Design Research
Background research on the problem space
Observational and immersive research of the problem space
Observation and research of analogues spaces
6-8 empathy interviews
Defining Problems & Needs
Empathy Maps of the 6-8 interviews
Synthesis Frameworks: 2x2s, Journey Maps, SPICE, and Personas
3-5 POVs
Ideation & Prototyping
5-10 How Might We
100+ ideas to meet your user’s need via brainstorming, benefit baiting, picture prompts, mood-boarding, etc.
Filter your 100+ ideas
3 prototypes of experiences, products, or services